Tuesday, December 30, 2014

New Gamaran

     New Gamaran is a city of amazing wonders and jaw-dropping hubris. Its residents have never met an idea that they didn't think had merit, no matter how poorly conceived. This makes the city a great place to find wondrous artifacts and dubious advice. Its also a great place to find work, as canny adventures can take advantage of the society's instability. Soon, the city will be destroyed in some spectacular catastrophe. That's fine though, as the program that created the city will create it again, with a new set of bad ideas and new doom hanging overhead. Try not to get caught in any of the apocalypses.

Districts of New Gamaran
The Temple of the Open Skull

Sights - A serene face sits on the skyline. Its skull has been cut open, exposing a luminous brain. Inside the brain twisting passageways lead to myriad meditation chambers for the exploration of psychic power .

Smells - Strange incense and stranger drugs.

People - Mad monks pursuing knowledge down dark pathways. Twisted teachers instilling dubious agendas on impressionable students. Visitors to drug dens and brothels that blur the line between worldly pleasures and transcendence.

What's making people nervous? 1d4




  1. Area around the complex plagued by weird dreams of a creepy girl. Head abbot downplays threat in public, head explodes
  2. Local children and vermin display preternatural intelligence. Head abbot downplays threat in public, head explodes
  3. Head abbot makes public appearance to announce all is well, head explodes
  4. Rash of exploding heads. Head abbot downplays threat in public, head explodes

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