The world of Zark is shrinking. Magic fuels the growth of great nations, and they divide the lesser countries between themselves like prizes. Perhaps more importantly, interplanar travel has opened whole new worlds for exploration and exploitation. During this ear of great change, war and unrest threaten to spill out of Zark unto the entire multiverse.
To understand this period of history, it is best to begin with the arrival of the directors some thousand years ago. Before that time, the people of Zark were organized into small tribes and city states, with little knowledge of magic. The Directors were huge figures, clad from head to toe in thick armour. To the native people, it seemed as though they appeared out of thin air, and their knowledge of magic made them seem like gods. They set about conquering and empire-building. Soon, they had united the whole world under a single directorate. But the directors were a troubled people. Records from that time indicate that they were blessed with long life but cursed with infertility. History never recorded the birth of new director. While directors didn't seem to age, they could still be killed by normal means. At first, the worst threat to a director was another director. As infighting and factionism dwindled their numbers, they began to delegate more and more leadership positions and magical tasks to the natives. Rebellions became more frequent, and the directorate expanded more resources putting them down. They began to cede territory to Zarkian tribes, and Zarkian governors started to ignore the high director. Finally, the last director died around three hundred years ago, but the directorate had been dead in all but name for two hundred years at that point. The end of director rule ushered in a dark age.