The United Realms of
the whorl is a theocracy ruled by living gods. The sacred beasts are giant
creatures with pervasive psychic powers. Through their emanation they bring
harmony to the worlds they lair on. The sapients who live among the bests lead
simple agrarian lives devoted to art and worship.
The secret power
behind the sacred beasts is the whorl microbe. These tiny organisms live
symbiotically within the cells of larger beings. Each whorl microbe has a small
level of psionic power, and by linking together telepathically, they can create
large scale psychic fields. It is the whorl microbe that weaves together the
minds and bodies of all who live on a whorler planet. Because the sacred beasts
are the largest organisms on whatever planet they are on, they have the most
influence over the psionic network of the whorl microbe. Long term exposure to
the whorl microbe causes genetic change. Sapients and non sapients alike begin
to exhibit a convergent reptilian
morphology as they grow scales and feathers. At high concentration of the
microbe, a communication channel opens.
Those effected gain intuitions and instincts that come from the microbe itself.
These subconscious dictates form the basis philosophy of the whorl, a
complicated belief structure that unites the various whorl planets together.
Part of the
philosophy of the whorl is a fascination with space travel. A small part of the
planet's economy is turned towards space exploration and a few explorers are
chosen every year. This is part of the
whorl's life cycle, how it spreads to new planets. When a whorler is in the
void of space, away from the psychic field of their home planet, a curious
metamorphosis occurs. The whorl microbes in their body begin to reproduce
exponentially, and they use psychic energy to catalyze extreme growth in their
host. The resulting creature is a massive being known as a whorl tyrant. Whorl
tyrants use their new found psychic powers to fly through space looking for a
new planet to rule. They subjugate planets using their size and power, and also
through the use of bio-kinesis to create
loyal minions and destructive plagues. These biological weapons have the side
effect of spreading the whorl microbe through the planet's biome. After a few
decades of rule by the tyrant, the now whorl infused biome gives rise to an
alliance of scared beasts, who over throw the tyrant and bring the peace of the
whorl.
In the last century,
this cycle of expansion has been interrupted the whorl spacer culture. The
spacers have developed techniques for surviving in deep space without becoming
tyrants. They accomplish this by creating artificial sacred beasts to provide substitute
psychic fields, and by using mantras and meditations to control the whorl
microbes in their bodies. By following
the commands of whorl philosophy to explore space but resist their tyrannical
destiny, they have found a loop hole in the whorl lifecycle. Space culture has
connected the various whorl planets into a single unified polity, but there is
tension between them and whorl traditionalists. The traditionalists can't help
but appreciate the gains the spacers have made, but they feel they are meddling
in things beyond their ken. For their part the Spacers resent the
traditionalists for their ignorance but they are still tied into the fabric of
the whorl.
Planets
LAGO GUPA is the
crown jewel of the Spacer culture. This was the first world the spacers settled
with their artificial gods, and it has grown into a thriving trade hub. This
arid world was mostly barren before the spacers came. Now forests and farmlands
are slowly creeping across the deserts. Outside of the woodland capital of
Grantiburg the locals are insular and superstitious. Powerful pseudo gods stalk the
wastes, mutants empowered by loose strands of whorl prophecy left unfilled by
the planet's abnormal birth. The Northern hemisphere is uninhabited, save for a
system of bunkers and underground complexes rented out by the spacers to off
world scientists looking for privacy.
Travrent is a planet
under the rule of the whorl tyrant Hell Wurm Yurrita. Formerly a human colony
world, it was conquered by the Hell Wurm a couple of hundred years ago. Since
then, technological civilization has collapsed and society has reverted to a feudal
structure with the hell worm at the top. Day to day affairs are handled by the
eight wardens, hideous mutants the Hell Wurm has empowered to do his bidding.
The Hell Wurm spends most of his time in his hell pit, a dank underground
complex carved into the ruins of the planet's capital. He collects sinners and
criminals and mutates them with his power, twisting their forms into ironic
reflections of their crimes. It is said that the original rulers of the planet
are still live as slime licking aberrations*.
KOLA TRAN is a
bucolic agrarian world like most traditional Whorler planets. It is distinguished
by its many gladiatorial arenas, including one built into the shell of the god
Kavralea Who Shelters the World. Ritual
combat is common form of worship but it is preeminent on KOLA TRAN. With the
advent of space travel KOLA TRAN has become the focal point of the martial
traditions of the whorl. Champions from across Whorl space and beyond come to
prove themselves in combat. The champion of KOLA TRAN is held to be a semi
divine being and given respect and wealth. Outsiders attempting this goal are
brutally beaten down if possible. Really formidable outsiders have been the
victims of bizarre incidents outside the arena.
Personalities
Hell Wurm Yurrita(lv
7) is a spined serpent approximately 30 meters in length. He has a red green
gradient running down his body, broken up by stark black stripes. He has a wide
flared maw and three black dome eyes that shimmer with light when he uses his
powers. He is something of a pacifist, preferring to use his bio-kinesis to
render his enemies harmless. He is intimately familiar with his hell pit, and
will make good use of its many secret passages and hidden traps. He will only
leave to recover one of his prized prisoners, which he keeps in the bottom of
the pit. He is polite and cordial, but ultimately cold to offworlders. This is
his planet, and they have no business here. He wants criminals to add to his
collection, and proof that his wardens are conspiring against him.
Granti, Keeper of
the Trees(lv 5) is one of eight artificial gods created to regulate the planet
LAGO GUPA. It lives in the forest city of Grantiburg. It is a huge caterpillar
with elaborate head frills and large color swirled eyes. During the day it can
be seen lounging among the tree tops. At night it roams the street, devouring
criminals (being eaten by Granti is a sure sign of guilt in the LAGO GUPA
justice system.) It has been seen consorting with moth like pseudo gods,
staring at them as they dance odd patterns. What this portends no one knows.
Kavlita(lv 6) is the
champion of KOLA TRAN. She is large scaled humanoid. She fights in a bulky
ceramic suit of armor made to look like a turtle shell. She uses bio kinesis to
heal herself mid fight. She prefers battles of attrition where she slowly grinds
her opponent down. On a personal level she seems trouble by something. She
disappears for long sabbaticals, ostensibly to mediate. Her increasingly long
absences are a source of strife both for her family and the martial community
of KOLA TRAN.
*"So not much
has changed" is what the pundits would say, if they hadn't all died in the
conquest.
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