Father Corp deals in
dreams. It harvests wonders from dreamscapes around the galaxy and sells them
to aristos, so that they may live in luxury even as they sleep. Father Corp is
based out of the dream factory, a decaying space station. In the dreaming world
the factory lives up to its name; it is a vast whirring contraption of activity
and industry. Here the dream matter of a hundred dreamscapes is processed and
refined. Emotions are distilled and packaged as elixirs, nightmares are
sanitized and made thrilling, and wonders are melted down and reforged. The
nominal head of Father Corp is the factory foreman, but everyone knows they are
just a mouthpiece for the factory itself.
Most employees of
Father Corp are Prime Strain, a "race" of clones. They are born from
vats at the center of the real world side of the dream factory. They are grey,
moist looking humanoids with tentacles for legs
and thin, flat crest where their heads should be. Because they are all
genetically identical, they are locked in a brutal struggle with their many
pathogens and they are forced to rely on expensive artificial immune systems.
The richest Prime
Strains enjoy few material comforts. They have private rooms in the real world,
better grade slop and living symbiotic jewelry. The poorest live in abject
squalor, crammed into communal dormitories and fed low grade protein slurry.
Rich and poor alike enjoy dreams of luxury and excess. In the quite corners of
the Dream Factories lofts and manses host wild parties where the unconscious
fruits of the galaxy are sampled. This is how Father Corp earns the loyalty of
its subjects.
Father Corp is split
into dozens of sub division called houses. Each house has its own merchant
ships and territories within the factory, and they all specialize in certain
products and services. For example, house RIVTLE creates mass produced
adventure dreams while house TIFLE focuses on expertly catered dream
banquets. Each house has a head that
represents that house on the council. The council deicides foreign policy and
trade agreements. Above the council is the Foreman, who governs modifications
to the factory itself.
Father Corp has one
of the largest dream armadas in the galaxy. The outer edges of the Dream
factory are studded with shipyards, where vessels capable of traveling
interstellar distances between dreams are built. The armada is mostly fat
merchant vessels used to transport bulk dream matter back to the factory, but
there also sleek corvettes to protect them, and few monstrous capital ships.
Father Corp has a much smaller real
world presence, just a single small, aging fleet. The real world side of the
Dream Factory is mobile, which provides some defense. In times of real peril
Father Corp relies on mercenary forces to defend their real world holdings.
Locations
The Dream Factory's
history is unknown, though most are certain it predates the Prime Strain. The
oddest feature of the real world side are the analog sections. These dark and
greasy compartments are home to clanking gears and pistons. The function of these
archaic mechanisms is not clear, but they are carefully maintained by prime
strain workers.
The dream side of
the factory is divided into thousands of
subsections. The Prime Strain work to shape the machines of the factory into
useful configurations, modifying input and output streams to create production lines.
Without their ministration the factory tends to warp in on itself, making
endless useless loops. The Prime Strain have also claimed and cleared out many
compartments, turning them into private and public spaces. Here is where they
hold their socials and bacchanals to distract from the misery and grime of
their waking lives.
The Large Notion Collector is a massive antenna built in the depths of space. Far away from any
populated world, the antenna picks up faint astral transmissions, the cosmic
background radiation of thought that permeates the universe. These errant ideas
are then sent to the Factory for processing. Despite its productivity, the
collector is seen as an isolated backwater by the Prime Strain. Its reputation
is not help by rumors of memetic invaders hiding in the cosmic noise.
The Hateful Fluid is
an ancient dreamscape of a ruined city beneath a hostile yellow ocean. The ocean is hot, dark and corrosive, and its
also full of vicious liquid creatures known as seethes. Father Corp maintains a
small outpost called the shrine of odium. Though dangerous, the city is full of
ancient dream artifacts and sea life, both of which are harvested to full the
factory. Of particular note are the
spite pearls, volatile jewels of destructive energy created by dull mollusks.
Personalities
The Foreman is the
most powerful Prime Strain, but only the most ambitious seek out the position.
The Foreman is in direct communication with the factory itself, and contact
with such a powerful and alien entity often proves ruinous. The current Foreman
is named WVSTL, and they appear distant yet affable. Kind and helpful, WVSTL
always seems distracted, as if by a noise only they can hear. They are always
drooling from their chest mouths, and they have a habit of unpredictably
shoving small animals into one of their mouths.
Head Technician QWVL
is in charge of the Large Notion Collector. It is a difficult, largely
thankless job to keep the collector working, as it requires many specialized
parts, some of which are beyond Father Corp's manufactory capabilities, forcing
them to deal with outsiders. QWVL comes off as excitable and lonely. They sell exotic thoughtforms in exchange
for rare parts and cash. This side business isn't exactly Father Corp approved,
but the collector is too far away and QWVL keeps matters on the dl. Also the
rumors about memetic invaders are true, and QWVL has some choice specimens for
sale.
CKLX, also known as
"cookie" is the head chief in the shrine of odium. A former
scavenger, they retired after being badly burned by a seethe. Few have spent as
much time in the Hateful Fluid, and almost none of them are still alive. Though
the shrine is under official control of House PIVTL, CKLX is the power behind
the scenes, using their wisdom and experience to coordinate the scavenger
teams. If you need something hidden within the Hateful Fluid, cookie knows
where to start looking. They are easy to bribe with expensive liquor.
No comments:
Post a Comment