Monday, April 8, 2019

Father Corp


Father Corp deals in dreams. It harvests wonders from dreamscapes around the galaxy and sells them to aristos, so that they may live in luxury even as they sleep. Father Corp is based out of the dream factory, a decaying space station. In the dreaming world the factory lives up to its name; it is a vast whirring contraption of activity and industry. Here the dream matter of a hundred dreamscapes is processed and refined. Emotions are distilled and packaged as elixirs, nightmares are sanitized and made thrilling, and wonders are melted down and reforged. The nominal head of Father Corp is the factory foreman, but everyone knows they are just a mouthpiece for the factory itself.

Most employees of Father Corp are Prime Strain, a "race" of clones. They are born from vats at the center of the real world side of the dream factory. They are grey, moist looking humanoids with tentacles for legs  and thin, flat crest where their heads should be. Because they are all genetically identical, they are locked in a brutal struggle with their many pathogens and they are forced to rely on expensive artificial immune systems.

The richest Prime Strains enjoy few material comforts. They have private rooms in the real world, better grade slop and living symbiotic jewelry. The poorest live in abject squalor, crammed into communal dormitories and fed low grade protein slurry. Rich and poor alike enjoy dreams of luxury and excess. In the quite corners of the Dream Factories lofts and manses host wild parties where the unconscious fruits of the galaxy are sampled. This is how Father Corp earns the loyalty of its subjects.

Father Corp is split into dozens of sub division called houses. Each house has its own merchant ships and territories within the factory, and they all specialize in certain products and services. For example, house RIVTLE creates mass produced adventure dreams while house TIFLE focuses on expertly catered dream banquets.  Each house has a head that represents that house on the council. The council deicides foreign policy and trade agreements. Above the council is the Foreman, who governs modifications to the factory itself.

Father Corp has one of the largest dream armadas in the galaxy. The outer edges of the Dream factory are studded with shipyards, where vessels capable of traveling interstellar distances between dreams are built. The armada is mostly fat merchant vessels used to transport bulk dream matter back to the factory, but there also sleek corvettes to protect them, and few monstrous capital ships. Father Corp has  a much smaller real world presence, just a single small, aging fleet. The real world side of the Dream Factory is mobile, which provides some defense. In times of real peril Father Corp relies on mercenary forces to defend their real world holdings.

 Locations

The Dream Factory's history is unknown, though most are certain it predates the Prime Strain. The oddest feature of the real world side are the analog sections. These dark and greasy compartments are home to clanking gears and pistons. The function of these archaic mechanisms is not clear, but they are carefully maintained by prime strain workers.

The dream side of the factory  is divided into thousands of subsections. The Prime Strain work to shape the machines of the factory into useful configurations, modifying input and output streams to create production lines. Without their ministration the factory tends to warp in on itself, making endless useless loops. The Prime Strain have also claimed and cleared out many compartments, turning them into private and public spaces. Here is where they hold their socials and bacchanals to distract from the misery and grime of their waking lives.

The Large Notion Collector is a massive antenna built in the depths of space. Far away from any populated world, the antenna picks up faint astral transmissions, the cosmic background radiation of thought that permeates the universe. These errant ideas are then sent to the Factory for processing. Despite its productivity, the collector is seen as an isolated backwater by the Prime Strain. Its reputation is not help by rumors of memetic invaders hiding in the cosmic noise.

The Hateful Fluid is an ancient dreamscape of a ruined city beneath a hostile yellow ocean.  The ocean is hot, dark and corrosive, and its also full of vicious liquid creatures known as seethes. Father Corp maintains a small outpost called the shrine of odium. Though dangerous, the city is full of ancient dream artifacts and sea life, both of which are harvested to full the factory.  Of particular note are the spite pearls, volatile jewels of destructive energy created by dull mollusks.

Personalities 

The Foreman is the most powerful Prime Strain, but only the most ambitious seek out the position. The Foreman is in direct communication with the factory itself, and contact with such a powerful and alien entity often proves ruinous. The current Foreman is named WVSTL, and they appear distant yet affable. Kind and helpful, WVSTL always seems distracted, as if by a noise only they can hear. They are always drooling from their chest mouths, and they have a habit of unpredictably shoving small animals into one of their mouths.

Head Technician QWVL is in charge of the Large Notion Collector. It is a difficult, largely thankless job to keep the collector working, as it requires many specialized parts, some of which are beyond Father Corp's manufactory capabilities, forcing them to deal with outsiders. QWVL comes off as excitable and lonely.   They sell exotic thoughtforms in exchange for rare parts and cash. This side business isn't exactly Father Corp approved, but the collector is too far away and QWVL keeps matters on the dl. Also the rumors about memetic invaders are true, and QWVL has some choice specimens for sale.

CKLX, also known as "cookie" is the head chief in the shrine of odium. A former scavenger, they retired after being badly burned by a seethe. Few have spent as much time in the Hateful Fluid, and almost none of them are still alive. Though the shrine is under official control of House PIVTL, CKLX is the power behind the scenes, using their wisdom and experience to coordinate the scavenger teams. If you need something hidden within the Hateful Fluid, cookie knows where to start looking. They are easy to bribe with expensive liquor.

No comments:

Post a Comment