Monday, February 25, 2019

intergalactic ecosystems

There are as many ecosystems as there are planets, if not more. The following types of ecosystems are common throughout the galaxy.


The tube forest is a ubiquitous galactic biome. Tube trees are rugose and fleshy flora that form sponge-like growths. They have spores stick to spacecraft hulls and are carried from planet to planet. For this reason tube forests have become the iconic spaceport biome, much to the display of travelers. Tube trees are extremely hardy, able to survive in barren soil and thin atmospheres. In addition to photosynthesis, they also use chemosynthesis and radiosynthesis by metabolizing containments in the air. As a byproduct they produce a large amount of methane, giving tube forests a distinctive odor. They are eaten by certain worms that are also spread by spaceships. Exansive tube forests are often haunted by cryptids. Ancient tube forests have been known to transition into creep biomes if cryptids are allowed to thrive.  

Creeps are organisms with strange and improbable anatomies that dissolve into stinking protoplasm when killed. A creep ecosystem, also known as a creeposystem, is formed when a large concentration of creeps occupies a single area. Creep flora begins to spontaneously manifest, appearing when no one is looking. The creep flora in an area all share some unusual property, like being able to scream or seemingly being made of raw meat. Once the creep flora is well established, creep fauna beings to spawn at a high rate. Creeposystems are highly valuable to the reborn, a clade of sapient creeps. They harvest lesser creeps to use as shook troops and pets. There is no inherent kinship between creeps however, meaning creeposystems are just as dangerous to the reborn as they are to other outsiders.

Gnomic planets is a loose term applied to all planets colonized by robotic probes. Many civilizations invented autonomous self replicating robots, but the Gnomics were the unchallenged masters. The planets that still play host to their machines are known as true Gnomics, and they are an order of magnitude more complex and sophisticated than there imitators. True Gnomic planets have entire artificial ecosystems with multiple evolving clades of robots living among baroque forests of mechanical flora. All Gnomic planets are linked together in a network of automated trade and mutual defense. There are those that would prey upon these worlds, but they are defended by the gnomic death spheres, massive roaming space stations bristling with exotic weapons.

A drongus is an ursine creature with a hulking gait and shaggy dark brown fur. Though non-sapient  they build massive cities out of mud and stone. Inside, they dimly play act at civilization, shuffling around clay tablets with meaningless scribbles and paying each other with twisted chunks of metal. It is believed they were created by the Floozies as grunt laborers, and that they have gone feral with their masters disappearance. They are found on planets throughout the galaxy. Found within their cities is an entire biome of city dwellers, including the Fandorians, a rat-like race of sapients. Living among the drongus is a tricky proposition as they react to outsiders with immediate hostility. Visitors need to mask their scent to avoid their wraith.  Any attempt at long term settlement on a drongus planet is met with a  drongus crusade, which is a terrifying proposition. Despite their lack of self awareness, drongus are excellent sappers and combat engineers. A drongus crusade is a moving  wave of fortifications and tunnels barreling forward, crushing all opposition.

The Candy is a creeping plague high in sugar content. Directed by the sinister intelligences known as the Candymen, the Candy seeks to smother the galaxy beneath is sweet bulk. There are 9 Candymen, each representing a different strain of Candy. Each strain has a signature color that defines its biota. In rare cases two strains may mix and merge, but this rare and irksome to the Candymen. Patches of candy biome give birth to non-sapient creatures known as Candylings, as well as sapient creatures known as candy children. Both have a strong genetic imperative to defend and expand the candy biome that gave birth to them.  Candy patches are also rife with pathogens to lead to "Candy sickness" an umbrella term for any number of ailments that turn living flesh into candy. The end stage of many of these diseases are the candy mutants, creatures that resemble candy children but were born as non candy.

All planets in the Republic of Sea Serpents are linked by oceanic cyclers, massive cargo freighters that transport millions of gallons of sea water from planet to planet. The republic can then be thought of as one vast ocean with currents that run throughout the stars. The thousand seas of the republic are rich and diverse, the better to fat the Sea Serpents. Of special note are the cosmic eels, a diverse clade of vermiform pesciods that are found throughout the galaxy. They spawn on Republiform planets and travel to other worlds by obscure methods. The Senators can commune and control the cosmic eels with their minds, using them for intrigues beyond their borders.

The Reclaimers are an alliance of scavengers and homesteaders who settle ruined worlds and the heart of the alliance are those who are Orn. Orn is a fungal super intelligence composed of smaller minds. Most people consider "the Orn" to be a race of fungus creatures, but this is inaccurate in several ways. First of all the proper name for a single fungal intelligence is "one who is Orn". Secondly the Orn are not a single race but a genetic continuum of over a dozen closely related species. Those who are Orn posses varied and versatile metabolisms. They are able to grow in radioactive environments and they can eat concrete. They form the ecological anchor that makes colonizing marginal worlds possible for the Reclaimers. They are also near immortal, able to regenerate from mere scraps of flesh. On many reclaimer worlds they are the primary food source for the other reclaimers. In recent centuries the Yongger have joined the Reclaimer alliance, bringing with them the Ger machine ecology. Ger growths are autonomous factories made out of carbon based artificial life. The Yongger have only primitive methods of controlling the Ger, so they have turned to the Orn for help. Those who are Orn are currently trying to integrate their biology with the Ger, with mixed success.  Reclaimer worlds are plagued by those who are not Orn, fungal beings who reject the Orn overmind. They parasitize Reclaimer society, both culturally and biologically.

Counter Gnomics are sapient computer viruses who are optimized to infest Gnomic infospheres. When they completely conquer a Gnomic planets digital architecture, they reshape it in the real world as well. Counter Gnomic planets lack the intricate designs of Gnomic worlds, instead they are sleek and streamlined with broad stripes of neon lighting.  Counter Gnomic polities tend to have a callus disregard for the physical world, manufacturing vast swarms of defense drones that indiscriminately attack potential intruders.

The Jezoflorids are plant sapients made by the Floozies. Their homeworld is an ancient seed vault, giving them access to powerful Floozy biotechnology . They have, however, lost the documentation. Everything the Jezoflorids know about bioengineering they have learned through costly trial and error. Early attempts at terraforming led to noxious jungles chocked with dangerous plant life. As the major Jezoflorid polity, MotherCorp, expanded outwards they grew more skilled and artful. The later Jezoflorid planets are lush paradise worlds with only a few flaws. The earlier inner planets became strongholds of the Glade, a radical rebellion form the oppressive Mothercorp.  This has given Mothercorp a strange topology, strong on the frontiers and weak in the interior.

Whorler planets are marked by the ubiquity of the Whorler microbe in every lifeform. The whorler microbe is a psionically active bacteria that generates a psychic field around it. Whorler planets come in three different states depending on the nature of the field, neonatal, tyrannical and mature. Tyrannical planets are under the control of a whorl tyrant, a singularly powerful being that can use the whorl field to control and warp other organisms. Mature planets arise after the tyrant has been overthrow and replaced with multiple godforms. Though these godforms have the same powers of influence that tyrants do, they use them in the name of order and stability instead of egotism. Neonatal planets are created by the whorl spacer culture. They have found a way to bypass the tyrant stage of the whorl cycle and establish artificially grown whorl godforms. The process is still not perfected, leading to the manifestation of pseudo gods, mysterious beings with the same powers of influence and control. Sapients who are born on whorl planets are molded closer to the whorl morphological norm, which is saurian in form. Remarkably, the whorl microbe allows members of different species to crossbreed. The current whorl population is thought to be a mix of at least 6 different species.

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