Space is large and
remote, with long stretches of isolated nothing. These distant waypoints and
astral lacuna form perfect ambush points for the many pirates that stalk the
galaxy. A spaceship is a tempting prize in and of itself; as rip drives and
other ftl devices are expensive to make. Any cargo that happens to seized is a
bonus. Rarely, pirates will raid independent planets and freeholds, but the
logistics of transporting their booty out of gravity wells is beyond most
pirates. In addition, most freeholds are themselves populated largely by
pirates, making them less than soft targets.
Pirates form a huge
section of the Galactic underclass; those desperate losers looking for an easy
score to get rich quick. Independent pirates make up the bottom of the barrel
in pirate society. They use scrap ships and make shift weapons, and can present
a real danger to the unwary, but are no real threat to hardened targets. Above
the independents are the privateers, state sanctioned pirates. Many polities
empower their more heavily armed citizens to take action against the state's
enemies. Currently with the rise of the Agredeem empire, the Seeders and other
allied powers are licensing many more privateers to disrupt the God Emperor's
trade routes. Also, many polities employ privateers as pirate hunters. There is
a notable convergence in attitude, culture and personnel between pirates and
pirate hunters.
Aside from
privateers, there are some pirate polities, that is, states that use their
armed forces to commit piracy. The Republic of Sea Serpents is notorious for
this practice. The Joker merchant marine corps spends as much time waiting for
victims as they do protecting Sea Serpent shipping interests. According to the
Sea Serpents, the Jokers are private contractors and they can not be held
liable for their actions on their own time. Most states find believing this
more convenient than contesting it.
While not strictly
speaking a polity in its own right, the leading edge of the migration of the
Empire of Friends is a refuge for all the outcasts and criminals of the empire.
While the so called "pirate corona" is a poorly policed zone, it is not ungoverned.
The corona has its own twisted version of the Creed of Friendship, and is ruled
by several strong factions of ner-do-wells, including the Bad Dude Alliance and
the Coven Collective. As the empire, and thus the corona migrate, independent
pirate bands are absorbed by these factions. They are organized enough to pull
off daring planetary raids. There is a constant struggle between the main
stream empire and the pirate corona, but there are also back channels that let
the two sides coordinate against outsiders.
The Machine
lifeforms of the Xietentoeten Economic Zone are strongly mecha-chauvinist, and
frequently do not respect the property rights of organic life. Armed parties of
XEZ will target and rob non machine life just because they can get away with
it.
Two groups of
sapients follow the Candymen. The Intergalactic Candy Company is the more
respectable, business side of the candy. The Candy Cults are the more wild and
primal side. While the Candy Company serves the Candy for material gain, the
Candy Cults serve through faith and addiction. Made up of Candylings, Candy
Mutants and assorted candy addicts, they rove the stars, looking for tribute
for their candy masters. They have a reputation for mercy. Instead of spacing
captives, they keep them alive. They accept ransoms to rescue high profile
captives, and will release others at the nearest freehold, but not before
exposing them to candy narcotics. Many take to piracy themselves to feed their
new addictions.
But of all the
pirate polities the most feared are the Reborn of the Undersphere. Hailing from
a cluster of planets below the Galactic plane, Reborn corsairs raid much of the
Galaxy. They don't just seek ships and goods, but personnel as well. Reborn are
created through a mixture of mental conditioning and a certain retro virus. The
process of creating a Reborn is fraught with peril. Roughly one in fifty
successfully survive the process; the rest are turned into non-sapient creeps
or killed outright. Even other pirates fear the Reborn.
Dream piracy is the
act of psychically entering another's dream with ill intent. It is most often
practiced by the Pirate Corona and the reborn corsairs, as well as Father Corp.
The first two factions use this technique to find hidden intel about potential
targets, as well as to subvert and suborn the minds of defenders. Father Corp
steals entire dreams wholesale, leaving the victim dazed and listless until
they can have a proper dream.